Category: Generation 1



It’s summer and it’s hot. As usual this time of year, I’ve got the Apocalypse bug. Don’t know what’ll happen when I get to the point of lifting Music.

Anyway, it’s time to get my plotless, random Apocalypse started! I’m going to try to move through things pretty quickly.

Chryseis moved into her empty lot in Apocoville and immediately started looking for suspicious activity.

She never did join the Secret Society, but that’s ok; she brought plenty of money to fully establish her house right away. I went with a house with a foundation and basement, sacrificing a car to get two additional stories of space.

There is no porch to speak of. Chryseis will be getting a lot of outing gifts from her college outings, and I don’t want them left on the porch. As long as they’re not blocking anyone’s way, I can leave them where they’re left until I’m ready to deal with them.

The basement will be the communal bedroom. Just a double bed for Chryseis right now.

First floor has the kitchen, living area, bathroom, and nursery with just enough space for two cribs. I’ve learned from previous experience that it’s much easier to have the cribs on the same floor as the fridge.

The second floor has some skilling equipment – not that Chryseis needs it. The third floor is empty for now. One bathroom on each floor, and I’ll probably scatter some more sinks around once children come along.

The roof, covered with an awning, is empty for now. Half of it is fenced off and unaccessible; it’ll be used for 1 tile contraband items and for storing rotten food. (Hey, should be cold up there, right? It’s kind of like a refrigerator!)

Chryseis brought elixir and smart milk as her two items. She’ll drink most of the elixir, though she’ll leave 1 or 2 sips for future emergencies. The first 5 kids will each get 1 bottle of smart milk; hopefully the effect will stick with them long enough to get their skilling accomplished.

Chryseis sits down with the paper as soon as it arrives. Under the rule set I’m playing with, Chryseis must take a job the first day there’s a career available to be lifted. That excludes careers that have already been lifted, that already have another sim working on the lift, or that are suppressed. She can, however, choose among jobs that appear on a particular day.

The first job in the paper is Law Enforcement, and the third is Education, eligible for Chryseis with her Psychology degree. She has no choice but to take Education. No, it wasn’t on my short list of preferred first lifts, but it’s not the worst, either. She’s stuck with it, unless she gets fired.

Off for her first day of work!

And home with a promotion!

Since Chryseis is permaplat with max skills, she can be expected to get a promotion every time she goes to work, barring chance cars. Unfortunately, Education is during the day, Monday through Friday, so there’ll be no multiple promotions in a day. And since she doesn’t have a car, she won’t be able to go back if sent home due to a chance card.

It’s Tuesday, so Chryseis spends the evening on the phone with some of her 20 lovers.

The bad news: the outing gifts start coming the very first night.

The good news: they leave them on the corner of the lot, just like I had hoped.

And in the morning…

Uh, thanks, Gypsy Lady? Maybe we’ll be lucky and get an early Paranormal lift.

Promotion!

Chryseis wrote a book.

Always fun when random lovers walk by.

The weekend was very boring, so on to Monday.

The roof, with its contraband. The Education bookshelf and gypsy lamp have both been put up here, awaiting the days when their respective restrictions are lifted. The computer is a networking award, and the other stuff is gameplay stuff (Batbox, Sim Blender, ACR controller. Not for cheating, you understand, just for fixing glitches and such.)

Promotion

It’s the second Tuesday, so, phone time.

Huzzah! Chryseis has been promoted to Education Minister! Teens may now go to high school, and the college is open, though inaccessible at this point as the roads are crawling with zombies.

Perhaps more importantly at this point, Hopelessness is lifted. A spouse may now be moved in. Unfortunately, it’s Thursday, so it’s going to be a long five days.

Chryseis writes some novels, and gets to maximum enthusiasm in Film & Literature.

The outing gifts have reached critical mass.

I use my one allowable move for the outing gifts to stick them on the third floor, along with networking gifts, Chryseis’ hobby plaque, and the grill.

The placement of the stairs was intentional. I can place two wall segments today to block off the fire, and delete them tomorrow.

Fortunately, Chryseis stops panicking long enough to take direction to run downstairs. And since that wall’s there, she doesn’t run back up again. I lock the door.

(The last time I tried this, I didn’t have a wall, so the whole houseful of sims ran up from other floors.)

Chryseis works on her novel while the third floor burns.

What a mess. It takes Chryseis something like 3 days to clean it all up, especially since she has to keep washing her hands. Well, at least all the stuff is gone, right?

*sigh*

Finally, it’s Tuesday!

Ben happily moves in…

Pares down his inventory…

And then they have a lovely sidewalk wedding, officiated by a melting snowman.

Silly sims, always moving in hungry. Don’t you know there’s baby making to be done?

That’s better.

(I change the bed sheets every week when I pay protection. That way I remember I’ve done it.)

Ben’s level 8 in Military, and he’s got a few more body points to go.

Fortunately, he also needs mechanical.

Bump number one! Generation 2 will be here soon!

Chryseis is working her way through that rotten hamburger supply on the roof.

Then she calls up work to quit.

“What? You’re quitting?”

“I’m pregnant.”

“Well, you’re fired, then.” *click*

Jerk pre-Slacker bosses.

How much fun is apocalypse pregnancy?

Bump 2!

Chryseis has a little elixir.

She spends most of her time writing – the Zone is great for helping keep needs up.

Of course, she still sleeps half the time.

Meanwhile, Ben gets a promotion. He immediately sends his tag-along away. Based on her hat, it’s clear that she’s a spy.

Max body! Ben has all his skills for that last promotion!

And it’s baby time!

It’s a boy, which means he’s a spare. Random name generator gives me Cainneach. All right, then. Welcome to the Apocalypse, Cainneach. You’re going to have a terrible life.

Since Generation 2 has begun, that’s the end of this chapter! I’m generally going to try to keep updates short, though I tend to be long-winded, so we’ll see how that goes.


I’ve been playing an apocalypse for a little while now, and it’s decided to get interesting, so I decided I might as well post – and nevermind that I’ve got two other stories going. I’m fickle, I am.

The plan for this apocalypse is to randomize as much as possible. Aspirations will be rolled for, of course. So will college majors. Names will be chosen at random using behindthename.com’s Random Name Generator. And I’m playing with the Unemployment Office handicap, which will sort of randomize the jobs, and also keep me on my toes because I don’t know what’s coming. This is also a Matriarchy, because I like girls better.

Without further ado, here’s the college chapter!

 

Meet our founder, Chryseis Random. She has all the necessary prerequisites for an apocalypse founder: she’s pretty, and she has elf ears. She’s currently a Knowledge sim, and has just spend a significant amount of her money on an empty 3×1 uni lot, because dorms drive me crazy. Her ltw is to top some career or other, but I don’t care.

“Yay! I get to skill!”

Yay! Aspiration points!

Ah, Re-Nu-Yu, my good friend.

In short order, Chryseis is a Romance sim, with a ltw to have 20 lovers. Perfect. Time to go downtown.

“Oh yeah, I got my smustle on. Can I get a what what?”

Everybody do the Smustle!

Meanwhile, Goopy becomes Chryseis’ first crush. He’s in Culinary, so he is indeed potential spouse material. Sorry, ladies, I know you all wanted him for yourselves.

“Hey, old dude. You seem pretty cool. Sorry I can’t put you on my spouse list due to age discrimination, but you know how it is.”

Old dude: “Drat that age discrimination.”

Peter Sims: “Woo! I’m on camera! Hi mom!”

“Yes! Cell phone! Does that mean I’m finally going to get some freaking woohoo? Seriously, I’ve spent days at this place as a Romance sim, and no woohoo at all!”

Sorry, Chryseis. I decided it would be best to just make 20 friends here. You’ll get to fall in love with them all at home.

“And woohoo?”

The want’s for lovers, not woohoos.

“Drat.”

Chryseis spent her time between friends digging for treasure. She had about $7000 worth of stuff by the time she was done.

And it’s friend #20!

“Woohoo?”

Woohoo! But go home first.

“I have a house!”

Yeah, it’s just the little “one step up from a trailer” thing from the bin. But it’s better than a lawn, especially since it’s permanent Fall at Apocalypse U and it’ll probably rain.

And now it’s time for skilling. Both the hard way…

And the easy way.

“You’re a straight girl, plus you have a monkey mouth. So it’s not like you were going to need those skill points, right, dormie?”

“Why? Lovers…Chryseis…not for me. Drunk moons, iron bunnies…”

Of course, Chryseis sometimes needs an aspiration boost…

“Woohoo!”

Um. This dormie’s name is Meadow Player. Something weird is going on here.

“Why, whatever do you mean? We’re certainly not watching your foolish attempt to reverse the Apocalypse.”

Who told you I was planning anything to do with the Apocalypse, huh?

“Foolish Creator.”

Finally, Chryseis’ long term relationships started getting up to 70. Apparently Jill Smith was one of the few who didn’t kiss that total slut Mystery Sim.

Note: this is a matriarchy, so the heir will always be female. That doesn’t mean the spouse will always be male. Jill here is totally eligible. Or she would be, if she had a job or skill points.

Once the LTR is 70 or above, falling in love is easy. Just invite someone over and initiate a romantic interaction – any flirt will do.

Instant best friend, crush, and love. Say goodbye and invite the next sim. Rinse and repeat. That way you can get 20 lovers with no slapping or trash can kicking.

Ben: “Wow, Chryseis, you are hot!”

Chryseis: *giggles* “I know, right?”

“Ben, I…I love you. This is the 20th time I’ve fallen in love, but you’re special.”

“I feel so fulfilled, like I’ll never be unhappy again.”

Can it, Chryseis. I’m getting diabetes here. To the orb!

“But…I like being a Romance sim!”

You’re Permaplat. You’ll like whatever I tell you to like. How about Popularity?

“That sounds like fun!”

Without further ado…

“Ben, will you wait patiently for me for years, then come live with me in squalor and spawn stinky children with me?”

“Of course I will, Chryseis!”

Yep, Ben is the first spouse. I picked him for his dashing good looks and keen fashion sense, you see.

“Chess is hard!”

Good thing you never have to play again, because you’ve maxed all your skills.

“Woohoo?”

Nope. You’ve completed almost all your list: permaplat, max skills, plenty of friends, and engagement. But there’s still one item on the checklist.

Money, of course!

Chryseis earns gold flowermaking, robotics, sewing, and pottery badges before I get bored.

Chryseis spends pretty much the remainder of her time in college painting, with a snapdragon by her side. Um, yay?

Obligatory self-portait. And yeah, I hung up a bunch of her other paintings, too. I might move some children of spares in here someday or something.

Finally, Chryseis graduates, summa cum laude with a degree in Psychology. Permaplat, all skills maxed, 20 lovers, and about 50k in the bank. Let’s get this party started!

After some last minute chats with her lovers, Chryseis grows up. Kind of weird, but not hideous. It will do.

And we’re off! Tune in next time to see what restriction Chryseis will get to lift!